This project was a tablet racing game. Similar to Wipeout but set in an 80’s perspective of the future.
|Role(s)||UX/UI Design, QA, System Design|
|Time||September 2015- October 2015 ~ 2 months|
As a UX/UI designer on this project a lot of my tasks were tweaking things. I was responsible for making the vehicle feel good. The turn speed the particle effects the acceleration speed all had to be tweaked. I was also responsible for the controls. Gyroscopes were unreliable so I came up with joystick-like controls.
- Game Feel
- Play testing