LimitlessSkiesThis project was a tablet racing game. Similar to Wipeout but set in an 80’s perspective of the future.

Engine Unity
Role(s) UX/UI Design, QA, System Design
Time September 2015- October 2015 ~ 2 months
Hardware Tablet

My Work

As a UX/UI designer on this project a lot of my tasks were tweaking things. I was responsible for making the vehicle feel good. The turn speed the particle effects the acceleration speed all had to be tweaked. I was also responsible for the controls. Gyroscopes were unreliable so I came up with joystick-like controls.

  • Game Feel
  • Controls
  • Play testing
  • UI